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I decided I'd make a quick tutorial on using a custom matcap in Blender. There aren't too many matcaps in Blender at this point, and sometimes the available matcaps just don't do the trick for what you need to do. I'll show you 2 methods of getting your own custom matcaps. So, without further ado, here's how to do it!

1. If you want to use a preexisting matcap, the best place to go is probably the ZBrush matcap library. Pixologic gives out lots of matcaps used in ZBrush for free. The only catch is that the matcaps are all .ZMT files. As far as I know, these are only recognized by ZBrush. I haven't found out a way to extract the image from these, so we'll use a workaround. Assuming you want to look there, here's the link: pixologic.com/zbrush/downloadc…
Step1 by Terrance8d
2. Find a matcap that you like. For this tutorial, I'm using the "rusted grey metal" material.

3. When you click on one of the matcap previews, an image will appear showcasing the matcap. You can right click on that image and choose "open image in new tab". Right click this new image and click "save image as" and pick a directory on your system.
Step2 by Terrance8d
Step2.5 by Terrance8d

4. Open the image in GIMP.
Step3 by Terrance8d

5. Select the Crop tool and change the aspect ratio to 1:1 and check "Fixed".
Step4 by Terrance8d

6. Drag a selection box around the sphere, making sure that nothing else is in the crop box.
Step5 by Terrance8d

7. Hit enter and save the image as a .png file.

8. Finally ready to use the image in Blender! First off, make sure that you're using Blender Internal instead of Cycles. This is mandatory, so it doesn't matter how much you dislike BI, you have to use it.
Step6 by Terrance8d

9. Add a new material to the object that you'll be sculpting on. Make sure to set the material type to shadeless otherwise the material will show up black in the viewport.
Step7 by Terrance8d

10. In the textures tab, add a new texture, set the type to "Image or movie" and open your matcap sphere image. Set the image mapping to "Normal".
Step8 by Terrance8d

11. All that's left is to change your viewport shading to Material.
Step9 by Terrance8d
12. Enjoy your custom matcap.B-)

Because the textures are low resolution, there can be visual glitches when using them. I found this out the hard way.:XD: I'll make sure to update this journal entry when/if I find out how to extract ZMT files.;)
  • Listening to: Fans. It's 89 degrees in here :P
  • Watching: Me, melting into a puddle of sweat
  • Eating: Pizza
  • Drinking: Ice cold refreshing water
Add a Comment:
 
:iconpurbosky:
purbosky Featured By Owner Jun 9, 2015
Long live BI! ... but no longer developed ...
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:iconterrance8d:
Terrance8d Featured By Owner Jun 9, 2015  Professional Digital Artist
I only use BI when I'm too impatient to use cycles.:P
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:iconabdoubouam:
AbdouBouam Featured By Owner Jun 9, 2015  Hobbyist Digital Artist
too bad it works only in BI
Reply
:iconterrance8d:
Terrance8d Featured By Owner Jun 9, 2015  Professional Digital Artist
I don't think anybody does much viewport rendering while sculpting though.:XD:
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:iconabdoubouam:
AbdouBouam Featured By Owner Jun 9, 2015  Hobbyist Digital Artist
but it will be annoying to switch between BI and cycles, i start preview rendering whenever my model has more than 6 vertices  #exaggeration 
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:iconabdoubouam:
AbdouBouam Featured By Owner Jun 9, 2015  Hobbyist Digital Artist
i read it "i'm glad that sex age ration because..." :|
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:iconpurbosky:
purbosky Featured By Owner Jun 9, 2015
spongebob rape face 
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:iconabdoubouam:
AbdouBouam Featured By Owner Jun 9, 2015  Hobbyist Digital Artist
bunneh icon17 
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:iconterrance8d:
Terrance8d Featured By Owner Jun 9, 2015  Professional Digital Artist
Uhm...? 
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:iconabdoubouam:
AbdouBouam Featured By Owner Jun 9, 2015  Hobbyist Digital Artist
it was your fault
Reply
:iconterrance8d:
Terrance8d Featured By Owner Jun 9, 2015  Professional Digital Artist
Reply
(1 Reply)
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June 9, 2015
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